How the Roblox algorithm recommends games (2026)
What Roblox has said publicly about how Recommended for You works, which signals matter most, and what that means for the game you're building.
By BloxIQ Research · · 7 min read
Roblox doesn't hide how its home page recommendations work. It publishes the signals it uses and roughly how much each one matters. This guide sums up what Roblox has said, links to the sources, and turns it into a short list of things you can actually do.
Where players find games
Players discover games in a few places, and they work differently:
- Home, Recommended for You: the biggest source of new players for most games, personalised for each player.
- Other home sorts: Standout Games, Live Events and Sponsored (paid ads).
- Search: now semantic, so players can type what they want to play in plain words.
- Discover: top charts and trending lists.
- The game page: similar games, events, groups and passes.
- Friends and notifications: what friends are playing, and milestones.
Ads, search, charts, friends and sharing can all give a new game early attention. Recommended for You then decides whether that attention keeps growing.
The signals that matter most
Roblox ranks games for Recommended for You using signals measured only for players who arrived from that sort. Its documentation lists these as the most important:
- Play-through rate: how often players who see your game in Recommended for You go on to play it.
- First-play bounce rate: how many new players leave within the first minute or the first three minutes. Lower is better.
- Play days per user and playtime per user, measured over day 1, days 2 to 7 and days 8 to 28. Playtime counts up to 60 minutes per player per day.
Next in importance: days players play together on purpose (co-play), qualified play sessions, days on which players spend, and Robux spent per player.
What changed in 2026
In June 2026 Roblox moved Recommended for You from a 7-day view of player behaviour to a 28-day view. Its reason: valuing short-term engagement too highly let games with eye-catching thumbnails but little lasting value push out games players actually wanted to keep playing. Roblox also split the old play-through signal into separate signals for clicking through, session quality and spending.
In plain terms, a game that hooks players for one session and then loses them gets less help than before. A game that players come back to across weeks gets more.
Things that do not count
Roblox says it doesn't count the engagement, retention or spending of players who first came from ads when ranking Recommended for You. Ads can still get you seen, and those players still matter to your game, but you can't buy your way up the ranking signals.
Roblox also says a custom thumbnail is required to receive home page recommendation impressions. A game with only the default thumbnail is left out.
What to do about it
Our view, based on Roblox's signals:
- Fix the first three minutes before anything else. First-play bounce is one of the most important signals. Get players to the fun part quickly. Our guide to the first 60 seconds covers how.
- Give players a reason to come back tomorrow and next week. Daily rewards, progression, events and regular updates all feed play days over 28 days. See planning updates that bring players back.
- Make playing with friends easy. Co-play is a named signal. Party features, shared goals and invite prompts help.
- Use honest thumbnails. A thumbnail that over-promises raises clicks and then raises bounce. Roblox has said this is exactly the pattern its 2026 change was built to stop. Check sizes with our thumbnail size tool.
- Treat ads and sponsors as a way to get seen, not ranked. Paid players don't feed the ranking signals, so the game itself has to hold them.
- Measure the same things Roblox measures. Your Creator Analytics dashboard shows retention, playtime and sessions for your own game. Check them after every update, as covered in reading your Roblox analytics.
Watching it happen
You can't see other games' retention, but you can see who is growing. Our monthly trends report and genre rankings show which games gained players and when, and BloxIQ records title, icon and thumbnail changes so you can see what changed before a game took off.