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Lionhearts [HALLOWEEN] ๐ŸŽƒ

by Lionhearts: Crusade (group)Universe ID 552855493

WARNING: This experience is not for casual players. Lionhearts is a demanding and challenging experience. Enter at your own risk. RECOMMENDED TO PLAY ON PC THIS GAME REQUIRES MOUSE AND KEYBOARD! โš”๏ธ Do you have what it takes to conquer the world... or will you fall short of your destiny? ๐Ÿ—บ๏ธ Lionhearts: Crusade is Roblox's LARGEST faction conquest experience. Enlist in one of our many player run factions and embark on an adventure in the lands and conflicts surrounding the historical THIRD CRUSADE. ๐Ÿ‘‘ Rise through the ranks and seize control of a faction, conquer lands, and dismantle your enemies. In Lionhearts, your destiny will be forged in constant warfare over territory. You will either rise as a conqueror or fall as the conquered. ๐Ÿ›ก๏ธ Using in depth MMORPG features, intuitive combat mechanics, and full player freedom... Lionhearts: Crusade strives to offer the most in-depth medieval experience on Roblox!

Source: Roblox public web APIObserved 4m ago (2026-10-25 10:04 UTC)51h of history

Est. revenue
Creator Pro
Players now (CCU)
11
24h โ€”
7d median change
โ€”
No observations in the prior window yet
Visits (lifetime)
7.6m
33/h recently
Favourites
123k
Like ratio
80%
39,571 votes
Outlier score
โ€”
Needs โ‰ฅ72h of baseline samples (have 9h)

Created on Roblox: 2018-01-29 ยท Last updated on Roblox: 2026-10-24 ยท Tracking since: 2026-10-24

Observed CCU, last 30 days

Lionhearts [HALLOWEEN] ๐ŸŽƒ observed CCU, 30 days. Roblox public web API. Times in UTC. Gaps mean no sample was collected; we never interpolate. History begins when we started tracking.
CCU
01633496624/10/2026, 01:0724/10/2026, 07:4324/10/2026, 14:1824/10/2026, 20:5325/10/2026, 03:2825/10/2026, 10:04

Roblox public web API. Times in UTC. Gaps mean no sample was collected; we never interpolate. History begins when we started tracking.

Metadata change timeline

  1. First observed 2026-10-24 01:07 UTC

    First snapshot: โ€œLionhearts [HALLOWEEN] ๐ŸŽƒโ€

Changes are shown as observed. We don't claim any change caused a change in players.