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Pick two tracked games by universe ID to see their public observations side by side on the same 14-day window. The full comparison in the app supports up to four games, normalised charts and change timelines.

Uneven coverage

[πŸŒ† CYBERPUNK] Roll Anime to Fight! has under 60% observation coverage over 7 days. Growth comparisons may not be like-for-like.
Side-by-side observed metrics
Metric[πŸŒ† CYBERPUNK] Roll Anime to Fight!
Players now (CCU)745
24h changeβ€”
7d changeβ€”
Visits (lifetime)42.2m
Visit velocity1,526/h
Favourites43.7k
Like ratio97% (100.2k votes)
Outlier scoreβ€”
Breakout scoreβ€”
7d coverage15%
History26h
Created on Roblox2026-06-10

Source: Roblox public web API ([πŸŒ† CYBERPUNK] Roll Anime to Fight!)Observed 23m ago (2026-11-03 14:58 UTC)

Observed CCU, last 14 days

Compared games observed CCU, 14 days. Raw observed CCU on a shared axis, UTC. Gaps are left as gaps.
[πŸŒ† CYBERPUNK] Roll Anime to Fight!
020841562383102/11/2026, 00:0302/11/2026, 07:5002/11/2026, 15:3702/11/2026, 23:2403/11/2026, 07:1103/11/2026, 14:58

Raw observed CCU on a shared axis, UTC. Gaps are left as gaps.

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